Stephanie Graeber
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adidas Group boosts performance through gamification

adidas Group boosts performance through gamification

Activities perceived as fun are accomplished with much higher performance and ambition. Therefore gamification is currently one of the hottest topics in the IT world – but what exactly is gamification and how does the adidas Group get involved in order to make use of this idea? Gamification can be described as the adaption of game mechanics and game thinking in non-game applications to make them more fun and engaging. In order to encourage people to utilize applications, IT developers are trying to “gamify”. One of the conclusions therefore is that game design can also be utilized outside of the gaming world.

micoach appExamples of this are adidas’ new miCoach applications that engage both runners and football players by coaching not only themselves but a virtual avatar in parallel. Real training efforts are transferred to the avatar. The user then is able to play a minigame – but watch out! The avatar gains his power and energy from the user’s training efforts and then competes against other players. Training data can then be analyzed and compared with friends, followers, and even some of the top football players in the world. You may have read about this new app in the interview about Interactivity with Simon Drabble (Director of the miCoach business unit at adidas).

In the near future, game mechanics will be integrated into many consumer-facing services like mobile applications, innovative retail concepts and eCommerce. However, gamification is not only interesting when it comes to consumer-facing services. Considering the relatively low average age of our employees (currently approx. 33 years), we see great potential in “gamifying” internal processes and tools without losing any of the requirements a tool or program should have. In the near future, game elements will be found in many applications and there are a lot of things consumers and adidas Group employees can look forward to.

What are your ideas about how to merge sports and the digital space through gamification?

 

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